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Introducing ZBrush, by Eric Keller
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If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.
Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
- Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
- Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
- Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
- Sales Rank: #204786 in Books
- Published on: 2008-05-05
- Original language: English
- Number of items: 1
- Dimensions: 9.22" h x .84" w x 7.42" l, 2.10 pounds
- Binding: Paperback
- 472 pages
Amazon.com Review
Amazon Exclusive: Eric Keller’s Top 10 Cool Uses for ZBrush
1. Blendshape Facial Targets: Create blendshape facial targets for characters for animation in Maya using ZBrush - it's fast and easy!
2. Tiling Textures: Use ZBrush to create tiling textures for 3D objects.
3. Normal and Displacement Maps: Use ZBrush to create normal and displacement maps - it's superior to Maya's native difference map generator.
4. Texture Maps: Paint texture maps directly on characters and 3D objects.
5. Illustrations: Craft amazing illustrations with ZBrush's 2.5D painting tools.
6. Compositing: Render separate passes of an object from ZBrush with different materials applied for compositing in Photoshop.
7. Sculpting: Add ZApplink to ZBrushes' sculpting power with Photoshop and Painter brushes.
8. Material Capture: Design specialized materials based on objects in photographs with ZBrush's Material Capture tool.
9. Modeling: Build digital models for 3D printing and fabrication.
10. Character Creation: Shape the most amazing characters and creatures possible using ZBrush's revolutionary digital sculpting tools.
From the Back Cover
Create Hyper-Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software.
Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.
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Understand ZBrush's unique painting and sculpting technology
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Take a tour of the innovative ZBrush interface and tools
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Master 2.5D painting, digital sculpting, and texture painting
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Learn how to set lighting, create materials, and render in ZBrush
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Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps
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Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
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Learn ZBrush's Material Capture technology to create surfaces from photographs
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Work with subtools to create creature sculptures from multiple objects
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Use lighting and rendering in ZBrush to create 2.5D compositions
About the Author
Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Comprehensive simple and excellent.
By Amazon Customer
For the one that wants to get into Zbrush this is a comprehensive and complete guide. If you go complete al the courses in the book you will be ready to create anything Zbrush can make, i.e. anything.
17 of 18 people found the following review helpful.
A Good Intro to ZBrush
By Lee Lanier
As a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)
10 of 11 people found the following review helpful.
This book saved my life and job at the same time!
By Prashant Patil
The depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!
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